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Robots

2024

CRESCENDO

CRESCENDO

Awards

Systems

ISR District #1: Rank 2, Excellence in Engineering Award 

ISR District #3: Rank 3

Israel District Championship: Rank 2, Excellence in Engineering Award

  • Swerve Drive

  • Intake

  • Shooter

  • Climb

  • Trap

CRESCENDO
CRESCENDO
CRESCENDO
CRESCENDO
CRESCENDO
CRESCENDO

2023

Charged Up

Charged Up

Charged Up involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game centers around elements transport with two alliances competing to place the elements in the grid before climbing on a rampe at the end of the match.

Awards

Systems

ISR District #1: Rank 11, Excellence in Engineering Award 

ISR District #4: Rank 8

Israel District Championship: Rank 4, Excellence in Engineering Award

Archimedes Division: Rank 27

  • Swerve Drive

  • Intake

  • Arm

  • Elevator

  • Gripper

Charged Up
Charged Up
Charged Up
Charged Up
Charged Up
Charged Up

2022

RAPID REACT

RAPID REACT

RAPID REACTS involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game centers around cargo transport with two alliances competing to shoot cargo into the hub before returning to their hanger to climb at the end of the match.

Awards

Systems

ISR District #1: Rank 9, Finalist, Quality Award

ISR District #3: Rank 16

Israel District Championship: Rank 10, Finalist, Creativity Award sponsored by Rockwell Automation

Hopper Division: Rank 19

  • Swerve Drive

  • Intake

  • Transport

  • Shooter

  • Climb

RAPID REACT
RAPID REACT
RAPID REACT
RAPID REACT
RAPID REACT
RAPID REACT

2021

INFINITE RECHARGE At HOME

INFINITE RECHARGE At HOME

Prior to the 2021 season, a new, challenging game was introduced each January at an event known as
“Kickoff.” Due to the 2020 season being disrupted by the COVID-19 pandemic, the 2021 Kickoff
presented a modified version of the 2020 game, INFINITE RECHARGESM. Each exciting competition
combines the practical application of science and technology with the fun, intense energy and
excitement of a championship-style sporting event. Teams are encouraged to display Gracious
Professionalism®
, help other teams, and cooperate while competing. This is known as Coopertition

Awards

Systems

Orbit Infinite Restart #1: Rank 7, Winner

Orbit Infinite Restart #2: Rank 3, Semi-finlist

IR@H: Rank 5


  • Drivetrain

  • Transport

  • Shooter

  • climbing

INFINITE RECHARGE At HOME
INFINITE RECHARGE At HOME
INFINITE RECHARGE At HOME
INFINITE RECHARGE At HOME
INFINITE RECHARGE At HOME
INFINITE RECHARGE At HOME

2020

INFINITE RECHARGE

INFINITE RECHARGE

In INFINITE RECHARGE, two Alliances work to protect FIRST City from approaching asteroids caused
by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power
Cells in order to energize their Shield Generator for maximum protection. To activate Stages of the Shield
Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near
the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in
order to protect the city!

Awards

Systems

ISR District #1: Rank 23, Finalist

  • Drivetrain

  • Intake

  • Revolver

  • Shooter

  • climbing

Robot Reveal
INFINITE RECHARGE
INFINITE RECHARGE
INFINITE RECHARGE
INFINITE RECHARGE
INFINITE RECHARGE
INFINITE RECHARGE

2019

DESTINATION: DEEP SPACE

DESTINATION: DEEP SPACE

DESTINATION: DEEP SPACE involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game centers around an outer space theme involving two alliances consisting of three teams each competing to place poly-carbonate hatch covers and orange rubber balls or "cargo" on rockets and cargo ships before returning to their HAB platform to climb at the end of the match.

Awards

Systems

ISR District #1: Rank 4, Winner, Innovation in Control Award

ISR District #3: Rank 10, Industrial Design Award 

Israel District Championship: Rank 10, Finalist, Dean's List Finalist Award (Gilad Segev), Excellence in Engineering Award 

Daly Division: Rank 30, Innovation in Control Award

  • Drivetrain

  • Two-sided Arm

  • Ball Collector

  • Panel Collector

  • Climb Actuators

DESTINATION: DEEP SPACE
DESTINATION: DEEP SPACE
DESTINATION: DEEP SPACE
DESTINATION: DEEP SPACE
DESTINATION: DEEP SPACE
DESTINATION: DEEP SPACE

2018

FIRST Power Up

FIRST Power Up

​FIRST Power Up, is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game has a retro 8-bit theme and teams are required to place "power cubes", on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.

Awards

Systems

ISR District #1: Rank 1, Winner, Engineering Inspiration Award

ISR District #3: Rank 2, Industrial Design Award 

Israel District Championship: Rank 6, Winner, Quality Award

Galileo Division: Rank 9, Winner

Einstein Field: Rank 5

  • Drivetrain

  • Buddy Bar Climbing 

  • Arm

  • Intake

FIRST Power Up
FIRST Power Up
FIRST Power Up
FIRST Power Up
FIRST Power Up
FIRST Power Up

2017

FIRST Steamworks

FIRST Steamworks

FIRST Steamworks, was the FIRST Robotics Competition game for the 2017 season. As in past games, two alliances of three individual teams and their robots compete on a field to score "match" point to win the game and ranking points to advance to playoff rounds. The game has a steampunk theme and teams are required to shoot wiffle balls which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can climb and hang on team-supplied ropes (or standard ropes supplied by FIRST) attached to the airship for additional points.

Awards

Systems

ISR District #1: Rank 1, Winner, Industrial Design Award

ISR District #3: Rank 1, Winner, Chairman's Award

Israel District Championship: Rank 2, Finalist, Excellence in Engineering Award

Roebling Division: Rank 4, Quarterfinalist, Excellence in Engineering Award

  • Drivetrain

  • Climbing 

  • Gear Managing

  • Fuel Collecting 

  • Shooting 

FIRST Steamworks
FIRST Steamworks
FIRST Steamworks
FIRST Steamworks
FIRST Steamworks
FIRST Steamworks

2016

FIRST Stronghold

FIRST Stronghold

FIRST Stronghold was the 2016 FIRST Robotics Competition game. The game was played by two alliances of up to three teams each, and involves breaching the opponents’ defenses, known as outer work as well as capturing their tower by first firing "boulders" (small foam balls) at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Points were scored by crossing elements of the tower's outer works, shooting boulders into the opposing tower's five goals in order to lower the tower strength, and by surrounding and scaling the tower.

Awards

Systems

Israel Regional: Rank 7, Woodie Flowers Finalist Award (Yaron Doppelt)

  • Drivetrain

  • Shooting 

  • Collecting 

FIRST Stronghold
FIRST Stronghold
FIRST Stronghold
FIRST Stronghold
FIRST Stronghold
FIRST Stronghold

2015

Recycle Rush

Recycle Rush

Recycle Rush was the 2015 FIRST Robotics Competition game. It involves picking up and stacking totes on scoring platforms, putting pool noodles ("litter") inside recycling containers, and putting the containers on top of scoring stacks of totes. There is also a coopertition aspect of the game where both alliances of teams can pool their totes and stack them on a step dividing the field to each gain twenty points. Along with these robot actions, human players can attempt to throw the pool noodles across the field to gain four points for each noodle left in the opposing alliance's work zone

Awards

Systems

Israel Regional: Winner, Rank 3, Engineering Inspiration Award

Curie Division: Rank 12, Curie Finalist

  • Drivetrain

  • Synchronizing and Tote Centering 

  • “Bins Fishing” 

  • The Double Elevator

Recycle Rush
Recycle Rush
Recycle Rush
Recycle Rush
Recycle Rush
Recycle Rush

2014

Aerial Assist

Aerial Assist

In the game, the alliances win via getting the scoring elements (2'-diameter exercise balls) into the scoring areas located on the far end of the field. The game starts with each robots in either the White Zone (center field) or the goalie zones. They can be preloaded with 1 game ball prior to the start. The match begins with a 10-second autonomous period, where robots use the pre-programmed instructions to score points. Said points are worth 5 more during the Autonomous period, and one goal will be lit up ("hot") during each half. That goal is worth 5 additional points, for a maximum total of a 10-point bonus. In addition, every robot that moves from the center to their own side of the field earns another five point bonus. When Tele-op starts, the teams take control of their respective robots. The cycle starts when a human player transfers a ball onto the playing field. The robots can then do either the basic goal score (take the ball to the other end of the field), or assist them in doing so. The recipient of the latter will earn bonus points (2 assists=10 points, 3 assists=30 points). Throwing the ball over the truss (the midpoint overhang) when transferring, a la volleyball, will add 10 additional points. Having an alliance partner catch it will earn 10 more points. A robot in the goalie zones can block shots via extending upwards.

Awards

Systems

Israel Regional: Winner, Rank 25

Newton Division: Rank 49

  • Drivetrain

  • Shooting 

  • Shooting “Ears”

  • Collecting 

Aerial Assist
Aerial Assist
Aerial Assist
Aerial Assist
Aerial Assist
Aerial Assist

2013

Ultimate Ascent

Ultimate Ascent

ULTIMATE ASCENT is played by two competing alliances on a flat, 27 x 54 ft field. Each alliance consists of three robots. They compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the alliance receives. The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible. The match ends with robots attempting to climb on pyramids located near the middle of the field. The robot earns points based on how high it climbs

Awards

Systems

Israel Regional: Finalist, Rank 5, Excellence in Engineering Award

  • Drivetrain

  • Shooting 

  • Collecting 

  • Climbing 

Ultimate Ascent
Ultimate Ascent
Ultimate Ascent
Ultimate Ascent
Ultimate Ascent
Ultimate Ascent

2012

Rebound Rumble

Rebound Rumble

The game is played by two alliances, red and blue, of three teams each. No alliances are ever purposely the same. When the alliances are picked it is totally random, and you can be on either red or blue alliance. Each team has bumpers made from cloth and pool noodles, with their numbers on it, one set painted blue and the other red. Each team will use certain bumpers according to the color alliance they will be on.[11] Alliances compete in 135-second matches to earn as many points as possible by scoring basketballs into hoops or by balancing tilt bridges.

Awards

Systems

Israel Regional: Finalist, Rank 2, Engineering Inspiration Award, Woodie Flowers Award (Haim Dribin)

Galileo Division: Rank 13

  • Drivetrain

  • Ball Storage 

  • Shooter 

Rebound Rumble
Rebound Rumble
Rebound Rumble
Rebound Rumble
Rebound Rumble
Rebound Rumble

2011

Logomotion

Logomotion

Logo Motion is the 2011 FIRST Robotics Competition game. Playing pieces are inner tubes shaped like the components of the FIRST logo. The primary objective of the game is to place them on racks to gain points. In the endgame, robots deploy smaller robots ("minibots") to climb a tower. Minibots must be made from the FIRST Tech Challenge kit of parts. The game celebrates the 20th season of the FRC and is also meant to commemorate the artist Jack Kamen, who designed the original FIRST logo.

Awards

Systems

Israel Regional: Winner, Rank 2

Curie Division: Rank 50

  • Drivetrain

  • Gripper

  • Sensor 

  • Mini-Bot 

Logomotion
Logomotion
Logomotion
Logomotion
Logomotion
Logomotion

2010

Breakaway

Breakaway

The field is bordered by a set of guardrails and alliance walls. There are two "bumps" in the field that divide it into three zones. During matches, the robots are controlled from alliance stations located outside the field at both ends. These rectangular zones consist of three-team player stations that provide connectivity between the controls used by the robot operators and the arena. Goals are located at the corners of the field, and extend behind the alliance wall and adjacent to the player stations. After goals are scored, human players must pick up the balls and pass them to the center of the alliance station to be placed on a ball return rack, after which they will re-enter play at midfield. Teams are penalized if balls are not re-entered within a set time limit.

Awards

Systems

Israel Regional: Xerox Creativity Award, Rank 49

  • Drivetrain

  • Kicking 

  • Collecting 

  • Climbing 

Breakaway
Breakaway
Breakaway
Breakaway
Breakaway
Breakaway

2009

Lunacy

Lunacy

The goal of the game is to score as many of the game pieces in the opposing side's trailers as possible. Robots start out in front of the opposite alliances' human players. There is a 15-second autonomous period, during which robots operate according to programs that teams download to their robot, and a 2-minute Teleoperated period, where robots are driven and controlled by a human drive subteam at one end of the field. Empty cells (also worth 2 points) must be handed to a robot by the "payload specialist" at the mid-field position known as the "outpost". The robot must deliver the Empty Cell to their human player on one of the corners in order to get a Super Cell that is worth 15 points. A robot can only carry one Empty Cell at a time. Super Cells can only be put into play during the last 20 seconds of play, and only if the human player has been delivered an Empty Cell

Awards

Systems

Israel Regional: Rank 3, KPCB Entrepreneurship Award, Woodie Flowers Award (Barak Philosoph)

  • Drivetrain

  • Conveyer 

  • Basket 

  • Propellers 

Lunacy
Lunacy
Lunacy
Lunacy
Lunacy
Lunacy

2008

FIRST Overdrive

FIRST Overdrive

FIRST Overdrive is played on a 54 ft (16 m) by 27 ft (8 m) carpeted field, divided lengthwise by a fence median to create a track, and separate the field into Red and Blue zones. The fence is crossed by an overpass marking the red and blue finish lines, and hold the game pieces: 40 in (1,016 mm) diameter inflated balls called "Trackballs". Two three-team alliances race around the track in a counter clockwise direction while manipulating the trackballs to score points. The game is made up of two scoring periods. The first 15 seconds of play is the Hybrid period in which robots are autonomous, and may also respond to certain digital signals sent by team members designated as "Robocoaches", who are stationed at the corners of the track. The next two minutes of play is the Teleoperated period. At this time, robots are fully radio controlled by the team operators standing at either end of the field.

Awards

Systems

Israel Regional: Winner, Rank 1

Newton Division: Rank 3, Newton Finalist

  • Drivetrain

  • Arm

  • Gripper

FIRST Overdrive
FIRST Overdrive
FIRST Overdrive
FIRST Overdrive
FIRST Overdrive
FIRST Overdrive

2007

Rack 'n Roll

Rack 'n Roll

Each match of Rack 'n Roll is 2 minutes 15 seconds long, divided into three segments. The first segment is a 15 second autonomous period, where robots may attempt to place keepers onto the rack without human input. Once autonomous mode is complete, any keepers not already on the rack are no longer valid for scoring. The second segment, the teleoperated mode, is 2 minutes long, during which robots are operated by the drivers and may roam anywhere on the field. In the final 15 seconds, the end game, robots may not enter their opponent's end zone, but all other rules remain the same from the teleoperated period. Though the head referee may pause the game between the autonomous period and the teleoperated period, the end game follows directly after the teleoperated period.

Awards

Systems

Israel Regional: Winner, Rank 1, Motorola Quality Award

Newton Division: Rank 2

  • Drivetrain

  • Ball Storage 

  • Shooter 

Rack 'n Roll
Rack 'n Roll
Rack 'n Roll
Rack 'n Roll
Rack 'n Roll
Rack 'n Roll

2006

Aim High

Aim High

Aim High is played by two alliances, red and blue, each consisting of three robots. During a 10-second autonomous mode robots are programmed to score into any of the three goals: one raised center goal marked by a green vision target and two corner goals at floor level. At the end of the autonomous period the alliance with the most points will gain a 10-point bonus and will be placed on defense for round two. Rounds two, three and four are each 40 seconds long and are human-controlled rounds. Between rounds two and three the alliances switch from offense to defense or vice versa. At the start of round 4 any alliance can score into the corresponding goals. At the end of the match any alliance can receive bonus points by placing its three robots on a platform below the center goal. The alliance with the most points wins with scoring as follows: 3 points for any ball scored in the center goal, 1 point for any ball scored in the corner goals, 10 bonus points for scoring the highest in the autonomous round and 25 points for placing all 3 robots on the platform at the end (10 points for 2 robots and 5 points for 1 robot).

Awards

Systems

Israel Regional: Winner, Rank 3, KPCB Entrepreneurship Award, RadioShack Innovation in Control Award, Woodie Flowers Award (Adi Idan)
Curie Division: Rank 14

  • Drivetrain

  • Collecting 

  • Shooter 

  • Throwing 

  • Climbing 

Aim High
Aim High
Aim High
Aim High
Aim High
Aim High

2005

Triple Play

Triple Play

Tetras scored on the top of a goal were worth 3 points, while tetras contained inside the goals were worth 1 point. A goal was "owned" by the alliance whose color tetra highest on or inside the goal. Rows of three owned goals garnered the alliance an additional 10 points per at the end of regulation play. Ten points could also be scored if all three alliance robots were behind the alliance line at their end of the field at the end of the game. The playing field consisted of nine goals placed at equal intervals across the field in rows of three. At the beginning of each match, the 4 corner goals had hanging tetras, and robots would be able to keep the tetras in the goals only if they knocked them down during the autonomous mode. On the side of the playing field were the automatic loading zones. These platforms were kept with a constant supply of a single tetra for a robot to pick up and bring into play. On the opposing side of the field was the Human Player Loading Zone, where human players could run out and hook a tetra on their robot. By doing this, however, a human player disabled their robot until such a time as they returned to their platform. In the spaces between the center row of goals and the home rows, four "Vision Tetras" were placed. A robot could locate these autonomously to score extra points, but were otherwise treated as regular tetras during regulation.

Awards

Systems

Israel Regional: Winner, Rank 1

Curie Division: Rank 76

  • Chassis

  • Ball Storage 

  • Shooter 

Triple Play
Triple Play
Triple Play
Triple Play
Triple Play
Triple Play

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