
History
Systems
FIRST Power Up is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points.
The game has a retro 8-bit theme and teams are required to place "power cubes", on large balancing scales to tip the scale and gain ownership.
Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.

ISR District #1: Rank 1, Winner, Engineering Inspiration Award
ISR District #3: Rank 2, Industrial Design Award
Israel District Championship: Rank 6, Winner, Quality Award
Galileo Subdivision: Rank 9, Winner
Einstein Field: Rank 5
Awards
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Drivetrain
-
Buddy Bar climbing system
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Arm
-
Intake

CRESCENDO
2024



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Robot reveal
Game animation
The Blue Alliance
Systems
FIRST Power Up is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points.
The game has a retro 8-bit theme and teams are required to place "power cubes", on large balancing scales to tip the scale and gain ownership.
Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.

ISR District #1: Rank 1, Winner, Engineering Inspiration Award
ISR District #3: Rank 2, Industrial Design Award
Israel District Championship: Rank 6, Winner, Quality Award
Galileo Subdivision: Rank 9, Winner
Einstein Field: Rank 5
Awards
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Drivetrain
-
Buddy Bar climbing system
-
Arm
-
Intake

Charged Up
2023



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Robot reveal
Game animation
The Blue Alliance
Systems
FIRST Power Up is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points.
The game has a retro 8-bit theme and teams are required to place "power cubes", on large balancing scales to tip the scale and gain ownership.
Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.

ISR District #1: Rank 1, Winner, Engineering Inspiration Award
ISR District #3: Rank 2, Industrial Design Award
Israel District Championship: Rank 6, Winner, Quality Award
Galileo Subdivision: Rank 9, Winner
Einstein Field: Rank 5
Awards
-
Drivetrain
-
Buddy Bar climbing system
-
Arm
-
Intake

RAPID REACT
2022



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Robot reveal
Game animation
The Blue Alliance
Systems
FIRST Power Up is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points.
The game has a retro 8-bit theme and teams are required to place "power cubes", on large balancing scales to tip the scale and gain ownership.
Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.

ISR District #1: Rank 1, Winner, Engineering Inspiration Award
ISR District #3: Rank 2, Industrial Design Award
Israel District Championship: Rank 6, Winner, Quality Award
Galileo Subdivision: Rank 9, Winner
Einstein Field: Rank 5
Awards
-
Drivetrain
-
Buddy Bar climbing system
-
Arm
-
Intake

INFINITE RECHARGE At HOME
2021


To play, press and hold the enter key. To stop, release the enter key.
Robot reveal
Game animation
The Blue Alliance
Systems
FIRST Power Up is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points.
The game has a retro 8-bit theme and teams are required to place "power cubes", on large balancing scales to tip the scale and gain ownership.
Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.

ISR District #1: Rank 1, Winner, Engineering Inspiration Award
ISR District #3: Rank 2, Industrial Design Award
Israel District Championship: Rank 6, Winner, Quality Award
Galileo Subdivision: Rank 9, Winner
Einstein Field: Rank 5
Awards
-
Drivetrain
-
Buddy Bar climbing system
-
Arm
-
Intake

INFINITE RECHARGE
2020



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Robot reveal
Game animation
The Blue Alliance
Systems
FIRST Power Up is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points.
The game has a retro 8-bit theme and teams are required to place "power cubes", on large balancing scales to tip the scale and gain ownership.
Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.

ISR District #1: Rank 1, Winner, Engineering Inspiration Award
ISR District #3: Rank 2, Industrial Design Award
Israel District Championship: Rank 6, Winner, Quality Award
Galileo Subdivision: Rank 9, Winner
Einstein Field: Rank 5
Awards
-
Drivetrain
-
Buddy Bar climbing system
-
Arm
-
Intake

DESTINATION: DEEP SPACE
2019


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Robot reveal
Game animation
The Blue Alliance
Systems
FIRST Power Up, is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game has a retro 8-bit theme and teams are required to place "power cubes", on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.

ISR District #1: Rank 1, Winner, Engineering Inspiration Award
ISR District #3: Rank 2, Industrial Design Award
Israel District Championship: Rank 6, Winner, Quality Award
Galileo Division: Rank 9, Winner
Einstein Field: Rank 5
Awards
Drivetrain
Buddy Bar Climbing
Arm
Intake

FIRST Power Up
2018



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Robot reveal
Game animation
The Blue Alliance
Systems
FIRST Steamworks, was the FIRST Robotics Competition game for the 2017 season. As in past games, two alliances of three individual teams and their robots compete on a field to score "match" point to win the game and ranking points to advance to playoff rounds. The game has a steampunk theme and teams are required to shoot wiffle balls which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can climb and hang on team-supplied ropes (or standard ropes supplied by FIRST) attached to the airship for additional points.

ISR District #1: Rank 1, Winner, Industrial Design Award
ISR District #3: Rank 1, Winner, Chairman's Award
Israel District Championship: Rank 2, Finalist, Excellence in Engineering Award
Roebling Division: Rank 4, Quarterfinalist, Excellence in Engineering Award
Awards
Drivetrain
Climbing
Gear Managing
Fuel Collecting
Shooting

FIRST Steamworks
2017



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Robot reveal
Game animation
The Blue Alliance
Systems
FIRST Stronghold was the 2016 FIRST Robotics Competition game. The game was played by two alliances of up to three teams each, and involves breaching the opponents’ defenses, known as outer work as well as capturing their tower by first firing "boulders" (small foam balls) at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Points were scored by crossing elements of the tower's outer works, shooting boulders into the opposing tower's five goals in order to lower the tower strength, and by surrounding and scaling the tower.

Israel Regional: Rank 7, Woodie Flowers Finalist Award (Yaron Doppelt)
Awards
Drivetrain
Shooting
Collecting

FIRST Stronghold
2016



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Robot reveal
Game animation
The Blue Alliance
Systems
Recycle Rush was the 2015 FIRST Robotics Competition game. It involves picking up and stacking totes on scoring platforms, putting pool noodles ("litter") inside recycling containers, and putting the containers on top of scoring stacks of totes. There is also a coopertition aspect of the game where both alliances of teams can pool their totes and stack them on a step dividing the field to each gain twenty points. Along with these robot actions, human players can attempt to throw the pool noodles across the field to gain four points for each noodle left in the opposing alliance's work zone

Israel Regional: Winner, Rank 3, Engineering Inspiration Award
Curie Division: Rank 12, Curie Finalist
Awards
Drivetrain
Synchronizing and Tote Centering
“Bins Fishing”
The Double Elevator

Recycle Rush
2015



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Robot reveal
Game animation
The Blue Alliance
Systems
In the game, the alliances win via getting the scoring elements (2'-diameter exercise balls) into the scoring areas located on the far end of the field. The game starts with each robots in either the White Zone (center field) or the goalie zones. They can be preloaded with 1 game ball prior to the start. The match begins with a 10-second autonomous period, where robots use the pre-programmed instructions to score points. Said points are worth 5 more during the Autonomous period, and one goal will be lit up ("hot") during each half. That goal is worth 5 additional points, for a maximum total of a 10-point bonus. In addition, every robot that moves from the center to their own side of the field earns another five point bonus. When Tele-op starts, the teams take control of their respective robots. The cycle starts when a human player transfers a ball onto the playing field. The robots can then do either the basic goal score (take the ball to the other end of the field), or assist them in doing so. The recipient of the latter will earn bonus points (2 assists=10 points, 3 assists=30 points). Throwing the ball over the truss (the midpoint overhang) when transferring, a la volleyball, will add 10 additional points. Having an alliance partner catch it will earn 10 more points. A robot in the goalie zones can block shots via extending upwards.

Israel Regional: Winner, Rank 25
Newton Division: Rank 49
Awards
Drivetrain
Shooting
Shooting “Ears”
Collecting

Aerial Assist
2014



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Robot reveal
Game animation
The Blue Alliance
Systems
ULTIMATE ASCENT is played by two competing alliances on a flat, 27 x 54 ft field. Each alliance consists of three robots. They compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the alliance receives. The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible. The match ends with robots attempting to climb on pyramids located near the middle of the field. The robot earns points based on how high it climbs

Israel Regional: Finalist, Rank 5, Excellence in Engineering Award
Awards
Drivetrain
Shooting
Collecting
Climbing

Ultimate Ascent
2013



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Robot reveal
Game animation
The Blue Alliance
Systems
The game is played by two alliances, red and blue, of three teams each. No alliances are ever purposely the same. When the alliances are picked it is totally random, and you can be on either red or blue alliance. Each team has bumpers made from cloth and pool noodles, with their numbers on it, one set painted blue and the other red. Each team will use certain bumpers according to the color alliance they will be on.[11] Alliances compete in 135-second matches to earn as many points as possible by scoring basketballs into hoops or by balancing tilt bridges.

Israel Regional: Finalist, Rank 2, Engineering Inspiration Award, Woodie Flowers Award (Haim Dribin)
Galileo Division: Rank 13
Awards
Drivetrain
Ball Storage
Shooter

Rebound Rumble
2012



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Robot reveal
Game animation
The Blue Alliance
Systems
Logo Motion is the 2011 FIRST Robotics Competition game. Playing pieces are inner tubes shaped like the components of the FIRST logo. The primary objective of the game is to place them on racks to gain points. In the endgame, robots deploy smaller robots ("minibots") to climb a tower. Minibots must be made from the FIRST Tech Challenge kit of parts. The game celebrates the 20th season of the FRC and is also meant to commemorate the artist Jack Kamen, who designed the original FIRST logo.

Israel Regional: Winner, Rank 2
Curie Division: Rank 50
Awards
Drivetrain
Gripper
Sensor
Mini-Bot

Logomotion
2011


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Robot reveal
Game animation
The Blue Alliance
Systems
The field is bordered by a set of guardrails and alliance walls. There are two "bumps" in the field that divide it into three zones. During matches, the robots are controlled from alliance stations located outside the field at both ends. These rectangular zones consist of three-team player stations that provide connectivity between the controls used by the robot operators and the arena. Goals are located at the corners of the field, and extend behind the alliance wall and adjacent to the player stations. After goals are scored, human players must pick up the balls and pass them to the center of the alliance station to be placed on a ball return rack, after which they will re-enter play at midfield. Teams are penalized if balls are not re-entered within a set time limit.

Israel Regional: Xerox Creativity Award, Rank 49
Awards
Drivetrain
Kicking
Collecting
Climbing

Breakaway
2010



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Robot reveal
Game animation
The Blue Alliance
Systems
The goal of the game is to score as many of the game pieces in the opposing side's trailers as possible. Robots start out in front of the opposite alliances' human players. There is a 15-second autonomous period, during which robots operate according to programs that teams download to their robot, and a 2-minute Teleoperated period, where robots are driven and controlled by a human drive subteam at one end of the field. Empty cells (also worth 2 points) must be handed to a robot by the "payload specialist" at the mid-field position known as the "outpost". The robot must deliver the Empty Cell to their human player on one of the corners in order to get a Super Cell that is worth 15 points. A robot can only carry one Empty Cell at a time. Super Cells can only be put into play during the last 20 seconds of play, and only if the human player has been delivered an Empty Cell

Israel Regional: Rank 3, KPCB Entrepreneurship Award, Woodie Flowers Award (Barak Philosoph)
Awards
Drivetrain
Conveyer
Basket
Propellers

Lunacy
2009



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Robot reveal
Game animation
The Blue Alliance
Systems
FIRST Overdrive is played on a 54 ft (16 m) by 27 ft (8 m) carpeted field, divided lengthwise by a fence median to create a track, and separate the field into Red and Blue zones. The fence is crossed by an overpass marking the red and blue finish lines, and hold the game pieces: 40 in (1,016 mm) diameter inflated balls called "Trackballs". Two three-team alliances race around the track in a counter clockwise direction while manipulating the trackballs to score points. The game is made up of two scoring periods. The first 15 seconds of play is the Hybrid period in which robots are autonomous, and may also respond to certain digital signals sent by team members designated as "Robocoaches", who are stationed at the corners of the track. The next two minutes of play is the Teleoperated period. At this time, robots are fully radio controlled by the team operators standing at either end of the field.

Israel Regional: Winner, Rank 1
Newton Division: Rank 3, Newton Finalist
Awards
Drivetrain
Arm
Gripper

FIRST Overdrive
2008



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Robot reveal
Game animation
The Blue Alliance
Systems
Each match of Rack 'n Roll is 2 minutes 15 seconds long, divided into three segments. The first segment is a 15 second autonomous period, where robots may attempt to place keepers onto the rack without human input. Once autonomous mode is complete, any keepers not already on the rack are no longer valid for scoring. The second segment, the teleoperated mode, is 2 minutes long, during which robots are operated by the drivers and may roam anywhere on the field. In the final 15 seconds, the end game, robots may not enter their opponent's end zone, but all other rules remain the same from the teleoperated period. Though the head referee may pause the game between the autonomous period and the teleoperated period, the end game follows directly after the teleoperated period.

Israel Regional: Winner, Rank 1, Motorola Quality Award
Newton Division: Rank 2
Awards
Drivetrain
Ball Storage
Shooter

Rack'n Roll
2007



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Robot reveal
Game animation
The Blue Alliance
Systems
Aim High is played by two alliances, red and blue, each consisting of three robots. During a 10-second autonomous mode robots are programmed to score into any of the three goals: one raised center goal marked by a green vision target and two corner goals at floor level. At the end of the autonomous period the alliance with the most points will gain a 10-point bonus and will be placed on defense for round two. Rounds two, three and four are each 40 seconds long and are human-controlled rounds. Between rounds two and three the alliances switch from offense to defense or vice versa. At the start of round 4 any alliance can score into the corresponding goals. At the end of the match any alliance can receive bonus points by placing its three robots on a platform below the center goal. The alliance with the most points wins with scoring as follows: 3 points for any ball scored in the center goal, 1 point for any ball scored in the corner goals, 10 bonus points for scoring the highest in the autonomous round and 25 points for placing all 3 robots on the platform at the end (10 points for 2 robots and 5 points for 1 robot).

Israel Regional: Winner, Rank 3, KPCB Entrepreneurship Award, RadioShack Innovation in Control Award, Woodie Flowers Award (Adi Idan)
Curie Division: Rank 14
Awards
Drivetrain
Collecting
Shooter
Throwing
Climbing

Aim High
2006



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Robot reveal
Game animation
The Blue Alliance
Systems
Tetras scored on the top of a goal were worth 3 points, while tetras contained inside the goals were worth 1 point. A goal was "owned" by the alliance whose color tetra highest on or inside the goal. Rows of three owned goals garnered the alliance an additional 10 points per at the end of regulation play. Ten points could also be scored if all three alliance robots were behind the alliance line at their end of the field at the end of the game. The playing field consisted of nine goals placed at equal intervals across the field in rows of three. At the beginning of each match, the 4 corner goals had hanging tetras, and robots would be able to keep the tetras in the goals only if they knocked them down during the autonomous mode. On the side of the playing field were the automatic loading zones. These platforms were kept with a constant supply of a single tetra for a robot to pick up and bring into play. On the opposing side of the field was the Human Player Loading Zone, where human players could run out and hook a tetra on their robot. By doing this, however, a human player disabled their robot until such a time as they returned to their platform. In the spaces between the center row of goals and the home rows, four "Vision Tetras" were placed. A robot could locate these autonomously to score extra points, but were otherwise treated as regular tetras during regulation.

Israel Regional: Winner, Rank 1
Curie Division: Rank 76
Awards
Chassis
Ball Storage
Shooter

Triple Play
2005



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